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	<title>Comments on: Who thinks Second Life is a smart move for marketers?</title>
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	<description>Commentary on media, technology, marketing and clamming strategies</description>
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		<title>By: Churbuck.com &#187; Second Life at End of Life?</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-2/#comment-811749</link>
		<dc:creator>Churbuck.com &#187; Second Life at End of Life?</dc:creator>
		<pubDate>Wed, 20 Oct 2010 15:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-811749</guid>
		<description>[...] am so glad I steered clear of virtual world marketing when it was all abuzz in [...]</description>
		<content:encoded><![CDATA[<p>[...] am so glad I steered clear of virtual world marketing when it was all abuzz in [...]</p>
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		<title>By: Penny</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-2/#comment-744177</link>
		<dc:creator>Penny</dc:creator>
		<pubDate>Mon, 13 Jul 2009 13:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-744177</guid>
		<description>A few years later and nothing has really changed as far as SL&#039;s ability to engage as a useful marketing tool, and even it&#039;s potential as a gold mine social/fantasy environment is withering on the vine due to the negligence of its developers at Linden Lab.

 Now, a part of the problem with SL does lie with the marketers. Very few have actually made an intelligent effort to utilize the platform. Instead, most marketing attempts at SL wind up very reminiscent of the corporate world&#039;s first clumsy attempts to make use of the world wide web.

 However, that still doesn&#039;t excuse the very amateurish way Linden Lab has handled developing Second Life. They&#039;ve made a lot of mistakes which have really limited what even the most creative, talented, and tech savvy people can do with the platform.

 From a visual standpoint, Linden Lab has neglected to include height information or any sort of proportion guides for avatars. Videogames don&#039;t have this problem as they limit your options in these areas, but SL provides more freedom without providing the information and guides necessary to make the most of that freedom.

 Linden Lab is aware of this, and has repeatedly stated that they have no intention of fixing the problem.

 The animations new users begin with remain a joke. Combined with the visuals a new user is presented with in their orientation, that right there is enough to put most potential users right off the idea of continuing. I would not be surprised if most new users log out before completing the orientation, as the graphics are just that bad. Needlessly so.

 SL&#039;s much touted &quot;Windlight&quot; graphical improvements were added more than a year ago, and at present remain still incomplete. Most residents are only ever able to see SL&#039;s bland and uninspired default settings as land owners were never given the ability to apply their own settings as was promised.

 Many more small, yet critical, issues like these continue to remain well outside of LL&#039;s priority list. Altogether, such problems make SL a nightmare for visual designers, and anyone who would wish to create an engaging and interactive experience within the platform.

 At this point it is very safe to conclude that SL&#039;s poor visuals are less the result of user generated content, or the technical limitations of the SL platform, and more Linden Lab&#039;s complete ignorance of the needs of content creators, casual or corporate. Not only are they ignorant of these necessities, but outright apathetic to requests for these problems to be addressed.

 There&#039;s few things so depressing as reading comments from one of Linden Lab&#039;s PR goons to a professional artist, telling them that their request for a very simple, yet also very necessary design tool is foolish because &quot;SL is a virtual world where we can fly and be anything!&quot;

 Compounding the problem is the lack of direction new users are given, and the completely broken &quot;Search&quot; function of the SL viewer, which does not allow for meta tags and relies too much on specific search wording.

 New users are often left completely adrift, with no idea of SL&#039;s possibilities, or how to find areas that might interest them.

 The potential for a virtual world such as SL is great, and there&#039;s an undeniable market for such a world that allows unhindered, uncensored user generated content as SL does. The appeal of this idea is much broader than interest in SL. SL&#039;s problem is Linden Lab&#039;s shortsightedness, and inability to understand their own creation, and the needs of those who use it.</description>
		<content:encoded><![CDATA[<p>A few years later and nothing has really changed as far as SL&#8217;s ability to engage as a useful marketing tool, and even it&#8217;s potential as a gold mine social/fantasy environment is withering on the vine due to the negligence of its developers at Linden Lab.</p>
<p> Now, a part of the problem with SL does lie with the marketers. Very few have actually made an intelligent effort to utilize the platform. Instead, most marketing attempts at SL wind up very reminiscent of the corporate world&#8217;s first clumsy attempts to make use of the world wide web.</p>
<p> However, that still doesn&#8217;t excuse the very amateurish way Linden Lab has handled developing Second Life. They&#8217;ve made a lot of mistakes which have really limited what even the most creative, talented, and tech savvy people can do with the platform.</p>
<p> From a visual standpoint, Linden Lab has neglected to include height information or any sort of proportion guides for avatars. Videogames don&#8217;t have this problem as they limit your options in these areas, but SL provides more freedom without providing the information and guides necessary to make the most of that freedom.</p>
<p> Linden Lab is aware of this, and has repeatedly stated that they have no intention of fixing the problem.</p>
<p> The animations new users begin with remain a joke. Combined with the visuals a new user is presented with in their orientation, that right there is enough to put most potential users right off the idea of continuing. I would not be surprised if most new users log out before completing the orientation, as the graphics are just that bad. Needlessly so.</p>
<p> SL&#8217;s much touted &#8220;Windlight&#8221; graphical improvements were added more than a year ago, and at present remain still incomplete. Most residents are only ever able to see SL&#8217;s bland and uninspired default settings as land owners were never given the ability to apply their own settings as was promised.</p>
<p> Many more small, yet critical, issues like these continue to remain well outside of LL&#8217;s priority list. Altogether, such problems make SL a nightmare for visual designers, and anyone who would wish to create an engaging and interactive experience within the platform.</p>
<p> At this point it is very safe to conclude that SL&#8217;s poor visuals are less the result of user generated content, or the technical limitations of the SL platform, and more Linden Lab&#8217;s complete ignorance of the needs of content creators, casual or corporate. Not only are they ignorant of these necessities, but outright apathetic to requests for these problems to be addressed.</p>
<p> There&#8217;s few things so depressing as reading comments from one of Linden Lab&#8217;s PR goons to a professional artist, telling them that their request for a very simple, yet also very necessary design tool is foolish because &#8220;SL is a virtual world where we can fly and be anything!&#8221;</p>
<p> Compounding the problem is the lack of direction new users are given, and the completely broken &#8220;Search&#8221; function of the SL viewer, which does not allow for meta tags and relies too much on specific search wording.</p>
<p> New users are often left completely adrift, with no idea of SL&#8217;s possibilities, or how to find areas that might interest them.</p>
<p> The potential for a virtual world such as SL is great, and there&#8217;s an undeniable market for such a world that allows unhindered, uncensored user generated content as SL does. The appeal of this idea is much broader than interest in SL. SL&#8217;s problem is Linden Lab&#8217;s shortsightedness, and inability to understand their own creation, and the needs of those who use it.</p>
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		<title>By: User Generated Content : Facebook &#171; Metricsolution.com &#8220;intelligence&#8221; web analytics marketing</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-505905</link>
		<dc:creator>User Generated Content : Facebook &#171; Metricsolution.com &#8220;intelligence&#8221; web analytics marketing</dc:creator>
		<pubDate>Sun, 15 Jun 2008 16:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-505905</guid>
		<description>[...] Some CMOâ€™s I know wonâ€™t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the serverâ€™s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say â€œvirtual worlds areÂ for when you have no friends in the real one.â€ HarshÂ criticisms, but they donâ€™t negate the fact that something is happening and people are participating onÂ some scale.Â  Weâ€™re all going to â€œdo web analyticsâ€ on virtual worlds some day (maybe sooner than we think). [...]</description>
		<content:encoded><![CDATA[<p>[...] Some CMOâ€™s I know wonâ€™t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the serverâ€™s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say â€œvirtual worlds areÂ for when you have no friends in the real one.â€ HarshÂ criticisms, but they donâ€™t negate the fact that something is happening and people are participating onÂ some scale.Â  Weâ€™re all going to â€œdo web analyticsâ€ on virtual worlds some day (maybe sooner than we think). [...]</p>
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		<title>By: User Generated Content : Facebook &#171; Metricsolution.com &#8220;intelligence&#8221; web analytics marketing</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-505904</link>
		<dc:creator>User Generated Content : Facebook &#171; Metricsolution.com &#8220;intelligence&#8221; web analytics marketing</dc:creator>
		<pubDate>Sun, 15 Jun 2008 16:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-505904</guid>
		<description>[...] Some CMOâ€™s I know wonâ€™t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the serverâ€™s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say â€œvirtual worlds areÂ for when you have no friends in the real one.â€ HarshÂ criticisms, but they donâ€™t negate the fact that something is happening and people are participating onÂ some scale.Â  Weâ€™re all going to â€œdo web analyticsâ€ on virtual worlds some day (maybe sooner than we think). [...]</description>
		<content:encoded><![CDATA[<p>[...] Some CMOâ€™s I know wonâ€™t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the serverâ€™s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say â€œvirtual worlds areÂ for when you have no friends in the real one.â€ HarshÂ criticisms, but they donâ€™t negate the fact that something is happening and people are participating onÂ some scale.Â  Weâ€™re all going to â€œdo web analyticsâ€ on virtual worlds some day (maybe sooner than we think). [...]</p>
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		<title>By: New EMI hire: &#8220;I neither buy nor hear much new music.&#8221; &#171; Cheaper than therapy</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-492539</link>
		<dc:creator>New EMI hire: &#8220;I neither buy nor hear much new music.&#8221; &#171; Cheaper than therapy</dc:creator>
		<pubDate>Mon, 09 Jun 2008 21:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-492539</guid>
		<description>[...] First off, he co-founded Linden Labs of Second Life infamy. I hate SL. Call me a luddite, but I&#8217;ve railed against SL before and think it will go down in history as one of those, &#8220;yeah, it was kinda neat as a beta thing and sure you can see how cool things might have come from those seeds but it never was gonna work.&#8221; Like Apple&#8217;s Newton. [...]</description>
		<content:encoded><![CDATA[<p>[...] First off, he co-founded Linden Labs of Second Life infamy. I hate SL. Call me a luddite, but I&#8217;ve railed against SL before and think it will go down in history as one of those, &#8220;yeah, it was kinda neat as a beta thing and sure you can see how cool things might have come from those seeds but it never was gonna work.&#8221; Like Apple&#8217;s Newton. [...]</p>
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		<title>By: Paul</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-170510</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Tue, 31 Jul 2007 00:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-170510</guid>
		<description>I read about SL in the news and such. I find SL to be a complete waste of time, if i wanted to have a 3d chatroom to talk in i would use a webcam (or IMVU since it doesn&#039;t use cameras, just a 3d representation), or go into a 3d prgram specifically designed to be used as such. SL is just a marketing game. The only upside i see is that SL is very dynamic, as it can be used to do many things, since it is pretty much a 3d environment. Since SL has no real purpose and is a 3d environment that doesn&#039;t have a system that was set out for a purpose like (virtual) racing, RPG or FPS. There are better 3d environments out there that aren&#039;t a waste of real money. The worse part of SL is the fact that you pay money for virtual items, you will never see the money unless your make it back by selling your virtual items to another sucker. It&#039;s a waste.</description>
		<content:encoded><![CDATA[<p>I read about SL in the news and such. I find SL to be a complete waste of time, if i wanted to have a 3d chatroom to talk in i would use a webcam (or IMVU since it doesn&#8217;t use cameras, just a 3d representation), or go into a 3d prgram specifically designed to be used as such. SL is just a marketing game. The only upside i see is that SL is very dynamic, as it can be used to do many things, since it is pretty much a 3d environment. Since SL has no real purpose and is a 3d environment that doesn&#8217;t have a system that was set out for a purpose like (virtual) racing, RPG or FPS. There are better 3d environments out there that aren&#8217;t a waste of real money. The worse part of SL is the fact that you pay money for virtual items, you will never see the money unless your make it back by selling your virtual items to another sucker. It&#8217;s a waste.</p>
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		<title>By: Judah Phillips at Web Analytics Demystified &#187; Blog Archive &#187; Second Life, World of Warcraft, and other Virtual Worlds need Web Analytics API&#8217;s&#8230; or else they may be &#8220;DOOM&#8221;ed by Open 3D Environments</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-154814</link>
		<dc:creator>Judah Phillips at Web Analytics Demystified &#187; Blog Archive &#187; Second Life, World of Warcraft, and other Virtual Worlds need Web Analytics API&#8217;s&#8230; or else they may be &#8220;DOOM&#8221;ed by Open 3D Environments</dc:creator>
		<pubDate>Thu, 12 Jul 2007 20:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-154814</guid>
		<description>[...] Some CMO&#8217;s I know won&#8217;t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the server&#8217;s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say &#8220;virtual worlds areÂ for when you have no friends in the real one.&#8221; HarshÂ criticisms, but they don&#8217;t negate the fact that something is happening and people are participating onÂ some scale.Â  We&#8217;re all going to &#8220;do web analytics&#8221; on virtual worlds some day (maybe sooner than we think). [...]</description>
		<content:encoded><![CDATA[<p>[...] Some CMO&#8217;s I know won&#8217;t touch Second Life with a virtual ten foot, paisley, polygonÂ pole.Â  Some finance folks I know laugh over beers about Linden Dollars.Â  Does that mean specific corporations become a central bank setting monetary policy subordinate to the central bank in the server&#8217;s home country?Â  How do International Fisher Relations apply when you have no interest rate?Â  My friends who have physical bodies say &#8220;virtual worlds areÂ for when you have no friends in the real one.&#8221; HarshÂ criticisms, but they don&#8217;t negate the fact that something is happening and people are participating onÂ some scale.Â  We&#8217;re all going to &#8220;do web analytics&#8221; on virtual worlds some day (maybe sooner than we think). [...]</p>
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		<title>By: &#187; Noob reporter hatin&#8217; on Second Life because we get laid M is for Myg</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-144054</link>
		<dc:creator>&#187; Noob reporter hatin&#8217; on Second Life because we get laid M is for Myg</dc:creator>
		<pubDate>Sat, 30 Jun 2007 11:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-144054</guid>
		<description>[...] There are legitimate criticisms that Charbuck makes in this original article about Second Life as a game or a marketing platform. I similarly agree that as a game or as a marketing vehicle, Second Life falls short in many ways. [...]</description>
		<content:encoded><![CDATA[<p>[...] There are legitimate criticisms that Charbuck makes in this original article about Second Life as a game or a marketing platform. I similarly agree that as a game or as a marketing vehicle, Second Life falls short in many ways. [...]</p>
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		<title>By: 1990 all over again</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-132749</link>
		<dc:creator>1990 all over again</dc:creator>
		<pubDate>Tue, 12 Jun 2007 21:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-132749</guid>
		<description>Your critiques sound similar to those made by people when the WWW first launched in 1990.  The web wasn&#039;t obvious in 1990, 1993 nor even 1994 to most people.  It&#039;s so easy to say that it was obvious now.  

Many said that is was too unreliable, to slow, had too many IP issues, it was used mainly for sex, the creation tools were too difficult to use, there were very few people using the web for anything useful, no one was using the web for commerce... yada, yada, yada.

Whether its SecondLife or another platform, hundreds of millions of dollars are being poured into 3D technology.

SecondLife does have its fair share of problems and is going through growing pains, however I do believe that they will be solved.  The upside is much greater than the downside.</description>
		<content:encoded><![CDATA[<p>Your critiques sound similar to those made by people when the WWW first launched in 1990.  The web wasn&#8217;t obvious in 1990, 1993 nor even 1994 to most people.  It&#8217;s so easy to say that it was obvious now.  </p>
<p>Many said that is was too unreliable, to slow, had too many IP issues, it was used mainly for sex, the creation tools were too difficult to use, there were very few people using the web for anything useful, no one was using the web for commerce&#8230; yada, yada, yada.</p>
<p>Whether its SecondLife or another platform, hundreds of millions of dollars are being poured into 3D technology.</p>
<p>SecondLife does have its fair share of problems and is going through growing pains, however I do believe that they will be solved.  The upside is much greater than the downside.</p>
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		<title>By: remembertheWWW</title>
		<link>http://www.churbuck.com/wordpress/2006/11/who-thinks-second-life-is-a-smart-move-for-marketers/comment-page-1/#comment-132748</link>
		<dc:creator>remembertheWWW</dc:creator>
		<pubDate>Tue, 12 Jun 2007 21:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.churbuck.com/wordpress/?p=886#comment-132748</guid>
		<description>Your critiques sound similar to those made by people when the WWW first launched in 1990.  The web wasn&#039;t obvious in 1990, 1993 nor even 1994 to most people.  It&#039;s so easy to say that it was obvious now.  

Many said that is was too unreliable, to slow, had too many IP issues, it was used mainly for sex, the creation tools were too difficult to use, there were very few people using the web for anything useful, no one was using the web for commerce... yada, yada, yada.

Whether its SecondLife or another platform, hundreds of millions of dollars are being poured into 3D technology.

SecondLife does have its fair share of problems and is going through growing pains, however I do believe that they will be solved.  The upside is much greater than the downside.</description>
		<content:encoded><![CDATA[<p>Your critiques sound similar to those made by people when the WWW first launched in 1990.  The web wasn&#8217;t obvious in 1990, 1993 nor even 1994 to most people.  It&#8217;s so easy to say that it was obvious now.  </p>
<p>Many said that is was too unreliable, to slow, had too many IP issues, it was used mainly for sex, the creation tools were too difficult to use, there were very few people using the web for anything useful, no one was using the web for commerce&#8230; yada, yada, yada.</p>
<p>Whether its SecondLife or another platform, hundreds of millions of dollars are being poured into 3D technology.</p>
<p>SecondLife does have its fair share of problems and is going through growing pains, however I do believe that they will be solved.  The upside is much greater than the downside.</p>
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