Dec 03 2006

A second thought on Second Life

While pulling dead flower stalks out of the ground yesterday another Second Life thought came to me. Here it is:

Second Life is, unto itself, an island, and islands sink in the big ocean of the Internet.

Hit the wayback machine to 1993 — Prodigy, CompuServe, and AOL are at their zeniths. None of them interoperate. To participate in a chat with a celebrity on CompuServe, one must subscribe to CompuServe. Their mail systems didn’t speak to each other. Their content didn’t flow. They were islands — the metaphor in those days was “walled gardens.”

Now, back to where we stand today. I use TCP/IP to get to Second Life. I don’t have to spend a dime to get an account or avatar. I only part with money when I want to upgrade to a premium account which gives me the right to buy “land” and become an economic operator. But, and this is the key “but” — I can’t host that “land” on my server. I can’t develop it and maintain it and profit from it on my terms, only Second Life’s.

Yes, Linden Labs is a very “open” company, building Second Life atop a lot of open architectures, and yes, Linden is trying to open up its APIs. This Linux Journal article is a good place to get the background. 

“More than the blip of CopyBot, there are deep problems that need to be addressed in the context of creating an open source version of Second Life, notably as far as security is concerned. Most of them have to do with how open source clients would interact with Linden Lab’s servers, and how it might be possible to allow users to run their own Second Life servers – effectively creating separate virtual worlds based on the same protocols.”

When and if the 3D equivalent of HTML emerges (wasn’t it supposed to be VRML?) then I would be very interested in the development of a 3D presence for myself or my company. Until then, Second Life feels eerily similar to Prodigy, a 3D walled garden.

4 responses so far

4 Responses to “A second thought on Second Life”

  1. [...] How is Second Life different from Prodigy? Not my question, but David’s. I was thinking something similar, however, when rereading Stephenson’s Snow Crash. In the novel, there’s a Second Life analogue called the Metaverse, and Stephenson’s vision of this does have a lot of promise. But I really would have a difficult time investing substantial money into a “world” that’s controlled by a single vendor. Nothing against Linden Labs, it’s more the principle. It may seem difficult to conceive of a world not controlled by a single vendor, but I’m sure people said that about the internet(s). [...]

  2. links for 2006-12-04 at tecosystemson 04 Dec 2006 at 12:24 am

    [...] A second thought on Second Life at Churbuck.com “Until then, Second Life feels eerily similar to Prodigy, a 3D walled garden.” – more thoughts from David on Second Life (tags: SecondLife virtual reality 3D marketing walled garden AOL Prodigy) [...]

  3. Markon 06 Dec 2006 at 6:50 pm

    In my blog surfing today, I’ve read a lot more takes on SL. One of the more obscure ones dealt with the conversion of real to SL currency and back. The slant was on whether various RW countries would feel a need to tax this. I then wondered whether there is a cool money laundering scheme that could be worked. Let’s say the columbian cartels all move into SL – real currency gets passed to Linden, services traded within SL, and then ?? How to get it out? Will Linden Labs cut a check? Could Linden become the new Swiss bank of the digital world?

  4. [...] But all that said, I’m instinctively mistrustful of closed environments; they’ve been tried before on the web, and most if not all have failed when faced with open competition. That does not appear to exist at the present time, so Second Life has yet to face a real threat of this nature, but projects can evolve. Like David, [3] I’m quite reluctant to invest significant time, money or both on either a personal or commercial level in a world that is inherently closed in nature – and could become more so depending on the financial fortunes of the organization backing it. I can’t forgo it entirely, because several of our customers are beginning to conduct briefings in the virtual world, but I’m definitely a skeptic (and can’t see myself spending money on SL clothes when I won’t do so in the real world . [...]

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